Storytelling, Collaboration Tools and Accelerating Creative Workflows
Last week at SIGGRAPH 2017 in Los Angeles, CA, the Autodesk Media & Entertainment team unveiled exciting updates across several key products within their Media & Entertainment Collection. These updates aim to optimize and speed up the production processes for films, TV shows, games, and immersive experiences. Among the highlights are enhancements to Maya, Shotgun, Arnold, 3ds Max, and Flame, all designed to better connect creative workflows and teams, allowing them to craft compelling narratives for global audiences.
As we witness the rapid expansion of AR and VR, along with an influx of new projects from platforms like Netflix and Amazon, animation and VFX studios are experiencing unprecedented demand. Our focus remains on equipping our clients with faster, more efficient tools to manage growing workloads under increasingly tight deadlines and budgets. Every innovation showcased at the event aims to refine production workflows and empower artists with advanced tools tailored to their creative needs. Below are some detailed insights into these advancements.
**Media & Entertainment Collection**
The Autodesk Media & Entertainment Collection strengthens its value proposition by offering greater flexibility and simplicity. New subscription perks include the introduction of Arnold 5-Packs (now available), Cloud Rights, and SketchBook for Enterprise. These additions ensure that users have access to cutting-edge technologies that cater to diverse creative requirements.
**Maya 2018**
With Maya 2018, character creation becomes smoother, quicker, and more enjoyable than ever before. The motion graphics toolkit now boasts enhanced dynamics and instancing capabilities. Additionally, the latest iteration of Arnold comes equipped with novel features and architectural improvements. For a comprehensive overview of these updates, check out this link [insert link].
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**Shotgun**
Shotgun continues to prioritize seamless media collaboration across all studio sizes. Recent developments focus on refining workflows, facilitating tighter integration between creation tools and Shotgun itself, and bolstering security measures. Notable introductions include two plug-and-play integrations to boost artist efficiency, updated RV functionalities, and a new single sign-on option. Furthermore, administrators can enjoy smarter data retention policies to enhance site performance while community-driven improvements—such as refined action menu items (AMIs) and self-site restart abilities—are being rolled out.
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**Arnold v5.0.1**
Building upon the milestone 5.0 release, Arnold v5.0.1 introduces several game-changing features such as AOV shaders for cryptomatte workflows, thin film support for the standard surface shader, and various optimizations. It's compatible with the latest versions of Maya and 3ds Max or as a standalone plugin for other digital content creation (DCC) apps. Educational institutions can also obtain Arnold free of charge via the Autodesk Education Portal.
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**3ds Max 2018.1**
The latest edition of 3ds Max brings powerful VR authoring tools aimed at design visualization professionals and generalists alike. Its VR engine simplifies creating immersive and interactive architectural visualizations. Other notable upgrades encompass enhanced user experience (UX) elements and UV unwrapping improvements. At our booth, we demonstrated a 3ds Max to VR Workflow and hosted a Vision Series session exploring Smart Content—techniques to automatically populate scenes with contextual objects reacting dynamically to their environments.
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**Flame Family 2018.2**
This latest iteration introduces innovative tools to increase artist productivity while expanding pipeline compatibility options. Key features include Pybox, a Python-scripted interface for interfacing with external renderers; projector functionality with contextual menus; smart merge for streamlined conform workflows; and scripting commands to control the batch environment. To explore further, visit this Vimeo link [insert link].
Beyond the exhibition floor, Autodesk hosted engaging sessions during the Vision Series and enjoyed plenty of fun interactions at the event. For a deeper dive into our activities, visit our online hub at http://area.autodesk.com/siggraph2017.
While this summary captures the essence of what was presented, there’s always more to discover when diving deeper into each product's specific improvements. Stay tuned as we continue to push boundaries in creative technology!
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