Autodesk Debuts 2014 Entertainment Creation Suite

Today, Autodesk unveiled the exciting new features of the Autodesk Entertainment Creation Suite 2014. This comprehensive suite provides a versatile workflow, combining award-winning 3D animation, visual effects, and creative tools like Autodesk Maya 2014, Autodesk 3ds Max 2014, Autodesk MotionBuilder 2014, Autodesk Mudbox 2014, Autodesk Softimage 2014, and Autodesk Sketchbook Designer 2014. All these tools have been updated with enhancements that aim to facilitate collaboration among artists, manage complexity, and streamline the movement of data through the entire production pipeline. Chris Bradshaw, Senior Vice President of Media & Entertainment at Autodesk, stated, "Modern production teams often handle multiple complex and visually demanding projects simultaneously. We work closely with top-tier entertainment studios worldwide to deliver the most powerful solutions." He added, "The Entertainment Creation Suites provide a unified and flexible workflow, enabling teams of all sizes to better manage their globally distributed creative workforce. Each product in this suite not only saves precious production time but also grants artists greater creative freedom to choose the best tool for their specific task." ### Flexible Toolset Adapts to Project Requirements Offering three distinct configurations, the Suites can be tailored to fit the needs of any team size, budget, or project scope. The Standard edition comes packed with industry-standard 3D software and offers a choice between Autodesk Maya 2014 or Autodesk 3ds Max 2014, alongside Autodesk MotionBuilder 2014, Autodesk Mudbox 2014, and Autodesk Sketchbook Designer 2014. The Premium edition builds upon the Standard Suite by adding Autodesk Softimage 2014, a robust 3D animation and visual effects software. For those requiring the ultimate flexibility, the Ultimate Suite includes everything from the Premium edition, plus access to both Maya 2014 and 3ds Max 2014. Guillaume de Fondaumière, co-CEO of Quantic Dream, emphasized, "Our goal is to create video games that push the boundaries in terms of emotional depth." Hundreds of Autodesk's clients leverage the power of these Suites to craft thrilling entertainment projects. Quantic Dream, a 180-person Paris-based game studio, utilized the Suites to develop their upcoming video game, *BEYOND: Two Souls*. By harnessing the power of the Suites, the Quantic Dream team was able to create lifelike characters that bring their psychological action thriller to life. In *BEYOND*, Academy Award nominee Ellen Page stars as Jodie, a young woman with supernatural abilities due to her connection to an unseen entity. She is joined by another Oscar nominee, Willem Dafoe, who plays Nathan Dawkins, a government scientist assisting Jodie in understanding her powers. Players will navigate fifteen years of Jodie's life, experiencing pivotal moments along the way. Similar to its predecessor, *Heavy Rain*, *BEYOND* allows players to influence the storyline through their choices and actions. With the Autodesk Entertainment Creation Suites, every character in *BEYOND: Two Souls* is brought to life with realistic textures, emotions, and reactions. Gamers will instantly recognize the critically acclaimed actors as their performances transcend the virtual realm to resonate in every living room. ### Upgrades Provide Enhanced Creative Possibilities Each tool within the Autodesk Entertainment Creation Suites introduces innovative ways for artists to efficiently add more lifelike and realistic behaviors to their creations. **Autodesk Maya 2014 Empowers Artists' Creativity** Autodesk Maya 2014 empowers artists and developers to meet the rising expectations of contemporary audiences. The 2014 update includes an expanded, integrated modeling feature set, intuitive Grease Pencil functionality, and groundbreaking Paint Effects features designed to boost productivity and creativity. The Maya DX11 Shader, combined with enhancements to Viewport 2.0, enables artists to work in a high-quality real-time environment that mirrors the final output. New Scene Assembly, a File Path Editor, and URI (Uniform Resource Identifier) support tools make it easier to build and manage large, complex worlds. **Autodesk 3ds Max Amplifies Artists' Creative Potential** Autodesk 3ds Max 2014 addresses today's modern 3D challenges with innovative solutions. The new Populate feature saves artists time by allowing them to swiftly generate moving or idle crowds with realistic human reactions and activities. Additional updates include a significantly enhanced and more efficient Particle Flow toolset and a performance-boosted viewport that now supports Microsoft DirectX 11 shaders. Perspective Match and Vector Map tools enable artists to extend their creative reach across the 2D/3D divide. **Autodesk Softimage 2014 Seamlessly Integrates into Existing Workflows** The new Camera Sequencer toolset lets users switch between multiple cameras to edit clips without altering the original animation data, providing directorial control over scenes. Improved CrowdFX and ICE (Interactive Creative Environment) features empower artists to use the concept of passes and partitions in any combination with any aspect of ICE. An upgraded High-Quality Viewport delivers a higher-fidelity interactive experience. Autodesk Softimage 2014 now integrates more easily into existing pipelines thanks to enhanced support for animation data exchange via the Autodesk FBX 2014 format. **Autodesk MotionBuilder 2014 Streamlines Motion Capture Processes** With Autodesk MotionBuilder 2014, studios can more efficiently manipulate and refine motion capture and other character animation data for use in onset visualization, previsualization, virtual cinematography, feature film production, and game development. Linux operating system support is now available, along with new motion capture workflow options, artist-friendly methods for positioning, measuring, and selecting objects, the ability to use custom viewport renderers, and an API (Application Programming Interface) for file referencing. **Autodesk Mudbox 2014 Encourages Easier Iteration and Creative Freedom** The latest update to Autodesk Mudbox introduces single-click automatic and manual options to manipulate meshes or precisely control various aspects of the output mesh with a user-directed solution. Artists can focus entirely on aesthetic considerations while sculpting, without worrying about altering the underlying structure. Enhanced multi-touch workflows now support stencils and additional touch-enabled input devices. **Autodesk SketchBook Designer 2014 Offers Maximum Creative Flexibility** Autodesk SketchBook Designer 2014 is an intuitive hybrid paint and vector toolset that facilitates the exploration and presentation of new ideas for characters, props, and environments. Additional benefits include sketching, painting, and image compositing workflows; easy color manipulation; mixed media workflows; and an industry-unique transformation tool. The dynamic, scalable user interface is optimized for both pen and mouse interaction, ensuring maximum creative freedom. ### Availability Product availability may vary by region. For detailed information and license purchasing options, visit http://www.autodesk.com/purchaseoptions. For complete product details, check out the Autodesk Entertainment Creation Suite product page. [Insert images here] --- This comprehensive suite continues to evolve, offering artists around the globe the tools they need to bring their visions to life in ways previously unimaginable.

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